Frequently asked questions.

  • I compose original music for video games, films/animation, and audiobooks. The portfolio on this site includes examples for each.

  • From fully orchestrated scores to modern synth/ambient textures, as well as world/tribal and different ensembles of instruments. I adapt to the project’s tone and reference tracks.

  • Clear brief → reference review / spotting → theme exploration → iterative cue delivery and feedback → final deliverables. Communication stays open throughout.

  • Yes. I work on anything from a handful of cues to a complete soundtrack. I can deliver loopable music, alternate mixes (e.g., no‑drums, no‑choir), and stems on request.

  • Stereo mixes in common formats (e.g., WAV/OGG), loopable versions for interactive media, alt‑mixes, and stems on request. If you have middleware or engine requirements, I’ll format to your pipeline.

  • Pricing is typically based on track count and complexity. Package arrangements can be discussed to keep administration simple. Invoices and multiple payment methods available.

  • Yes. I can tailor scope and deliverables to fit a stated budget while keeping musical priorities clear.

  • Turnaround depends on scope and scheduling. I’ll propose a clear delivery plan once I understand the brief and assets. 3-5 min track can be usually delivered within a month of work.

  • Send a short project overview (medium, style goals, runtime/track count, references, and any technical requirements). Contact via email (info@dirkjneefs.media) or on the Contact page.