
Frequently asked questions.
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I compose original music for video games, films/animation, and audiobooks. The portfolio on this site includes examples for each.
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From fully orchestrated scores to modern synth/ambient textures, as well as world/tribal and different ensembles of instruments. I adapt to the project’s tone and reference tracks.
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Clear brief → reference review / spotting → theme exploration → iterative cue delivery and feedback → final deliverables. Communication stays open throughout.
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Yes. I work on anything from a handful of cues to a complete soundtrack. I can deliver loopable music, alternate mixes (e.g., no‑drums, no‑choir), and stems on request.
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Stereo mixes in common formats (e.g., WAV/OGG), loopable versions for interactive media, alt‑mixes, and stems on request. If you have middleware or engine requirements, I’ll format to your pipeline.
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Pricing is typically based on track count and complexity. Package arrangements can be discussed to keep administration simple. Invoices and multiple payment methods available.
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Yes. I can tailor scope and deliverables to fit a stated budget while keeping musical priorities clear.
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Turnaround depends on scope and scheduling. I’ll propose a clear delivery plan once I understand the brief and assets. 3-5 min track can be usually delivered within a month of work.
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Send a short project overview (medium, style goals, runtime/track count, references, and any technical requirements). Contact via email (info@dirkjneefs.media) or on the Contact page.